@startuml
sprite $location_city [48x48/16] {
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}


!define MATERIAL_LOCATION_CITY(_alias) ENTITY(rectangle,black,location_city,_alias,MATERIAL LOCATION_CITY)
!define MATERIAL_LOCATION_CITY(_alias, _label) ENTITY(rectangle,black,location_city,_label, _alias,MATERIAL LOCATION_CITY)
!define MATERIAL_LOCATION_CITY(_alias, _label, _shape) ENTITY(_shape,black,location_city,_label, _alias,MATERIAL LOCATION_CITY)
!define MATERIAL_LOCATION_CITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,location_city,_label, _alias,MATERIAL LOCATION_CITY)
skinparam folderBackgroundColor<<MATERIAL LOCATION_CITY>> White
@enduml